Prototyping helps test ideas quickly and cheaply from "summary" of Change by Design by Tim Brown
Prototyping is a crucial aspect of the design process, allowing designers to bring their ideas to life in a tangible form. By creating prototypes, designers can quickly and cheaply test their ideas, gaining valuable insights that can inform the final product. In essence, prototyping is a way to explore different possibilities and refine concepts before investing significant time and resources into full-scale production. One of the key benefits of prototyping is the ability to identify potential issues early on in the design process. By creating a physical representation of the idea, designers can uncover flaws or limitations that may not have been apparent during the conceptual stage. This allows them to make necessary adjustments and improvements before moving forward, ultimately saving time and money in the long run. Furthermore, prototyping enables designers to gather feedback from users and stakeholders, providing valuable insights that can inform the design process. By putting a prototype in front of real users, designers can observe how people interact with the product and identify areas for improvement. This user feedback is essential for creating a product that truly meets the needs and expectations of its intended audience. Additionally, prototyping allows designers to experiment with different design solutions and iterate on their ideas quickly. By creating multiple versions of a prototype, designers can explore various possibilities and determine which approach works best. This iterative process helps to refine the design and ensure that the final product is as effective and user-friendly as possible.- Prototyping is a valuable tool for testing ideas quickly and cheaply. By creating physical representations of their concepts, designers can uncover potential issues, gather user feedback, and iterate on their ideas efficiently. This iterative approach ultimately leads to better-designed products that truly meet the needs of users.